You regain use of this trait once you have completed a short or long rest. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must succeed on a Constitution saving throw equal to 8 + your proficiency modifier + your Constitution modifier or be stunned for 1 minute or until it takes damage. As an action, you can eject spores at one creature you can see within 15 foot of you. While in direct sunlight, unless otherwise concealed, you have disadvantage on Strength, Dexterity and Constitution based ability checks, attack rolls, and saving throws. You can't discern colours in darkness, only shades of grey. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. Accustomed to the darkness of the underdark, you have superior vision in dark and dim conditions. Myconids range from 4 to 6 feet and weigh 70 to 120 lbs. Most myconids are True Neutral with good myconids are fairly common and evil myconids are very rare. Myconids reach maturity at 6 years old and can live to be a little over 1000 with the oldest ones becoming sovereigns. Your Wisdom score increases by 2 and your Constitution score increases by 1. Names: Jamar, Marly, Hendrix, Jenika, Manson, Psyllie, Psybie.Ī group of fungi humanoids who inhabit the underdark Ability Score Increase. Because myconids usually communicate telepathically, they do not have names for each other, however, members of other races who are not as fond of telepathic communication will give names to their myconid friends. Myconids do not identify as one sex or the other and thus do not have male or female names. Myconids reproduce through carefully controlled sporing so as to not overpopulate the colony. They meld in pursuit of collective union spiritual apotheosis and higher consciousness. Many myconids consider this to be the sole purpose of their existence. Hallucinogenic spores are then introduced to create a shared dream which provides social interaction and entertainment. During a meld, they use these spores to bind into a group consciousness. The myconids have special spores called rapport spores which are used to communicate telepathically. A meld is a form of communal meditation in which myconids are able to transcend their boring underground existence. Most time spent in a circle is devoted to melding. When approached peacefully myconids will very happily allow safe passage provide shelter and give advice about the surrounding area. myconids are intelligent fungi who seek enlightenment and deplore violence. A sovereign can preside over multiple circles. A meld is usually presided over by a sovereign which is the largest in the myconid colony. Myconids live in the underdark in various colonies called circles, a circle consists of twenty or more myconids who live together work together and meld together. Not much is known about myconid history as it is passed down telepathically from generation to generation, and not generally shared with outsiders. All myconids have an aversion to sunlight and most do not wear clothes. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds (9 to 14 kg) Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metallic feel. Ranging anywhere from 4 to 6 feet Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. A species of intelligent pacifistic fungi creatures.
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