![]() Press A if you feel a rumble to engage an offense player or tackle the ball carrier. The players will all move automatically if you avoid hitting a stick. ![]() Your job is to block offense players and tackle the ball carrier. See ball carrier section of user manual if you wish to try more advanced moves. ![]() If you feel rumbles, that means an opponent is trying to tackle you – B to try to spin away from opponents or use X to try to dive with the ball for more yards. If you wish to steer, use left stick, and keep heading “up” to move towards the goal. If you do not touch the stick, the player will automatically try to avoid players and run towards the end zone. There is less time to react on higher difficulties. The speed of these events is controlled by difficulty level. Not pressing the button at all will result in a wildly inaccurate kick, likely off the field. The third rumble event is accuracy, pressing the button immediately after feeling the rumble is recommended. Power indicates how far the ball will be kicked. Press A as soon as you feel the rumble for greatest power. If you miss hitting the button to select power, it will result in lower power. ![]() If you press A before the second rumble event, you will have lower power. When hitting A on the kick play, you will feel a double-rumble to indicate the meter is moving. After another one approximate 1-second pause there is a third rumble to aid selecting max accuracy. First, A double-rumble to indicate the meter is moving, then after an approximate 1-second pause, there is a second rumble to select max power. After this, the ball is kicked off again, and the opposing team gains control of the ball. If a touchdown occurs (6 points), the team that earned the touchdown has a choice of advancing the ball into the end zone again for 2 points or kicking the ball through the goal post for 1 point. If a ball is loose after the 4th down, it also starts on the 20-yard line. A punt that makes it through the goal post at the end of the field is a field goal (3 points) and relinquishes control of the ball to the opponent at their own 20-yard line. Often the ball is kicked in the 4th down to get it as far away as possible from the kicker’s end zone – this is called a punt and is essentially equivalent of a kickoff. If they fail, control passes to the other team. If they succeed, the attempts are reset back to 4. When on offense, the team has 4 attempts to advance 10 yards, called downs. The kicking team tries to stop the ball carrier from advancing by tackling – pretty much grabbing them and pulling them to the ground.
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