![]() ![]() If you want a more exciting (note that I didn't say better) default game, MAKE a game that meets your requirements, AND get EVERYONE to agree that it's better AND EASIER TO MAINTAIN than the current default. Currently it is down to others to create impressive games.ĭuane wrote:Ugh! Not this argument again. We currently cannot give it the time it would need to be 'impressive', so do not expect it to be impressive. In fact other games are in a far better position, they can develop far quicker, and do not have 'design by incompatible overly-large committee'.Ĭurrently, MTGame is kept alive to support what depends on it, to act as a gentle introduction sandbox game and as a good coding example. It is not just the task of core devs to create impressive games. There is no easy solution to this, if there was it would already have happened. We would love to have more time to work on MTGame, however core dev time is so limited currently we are focussing on keeping the engine alive, as that is obviously a priority. This is a free game, we are unpaid volunteers, mostly adults with extremely busy lives. We just have very little time, we are not deliberately neglecting MTGame, it is exasperating that some people treat us as if we are. > I think you don't realize how important the first impression is for most players.Ī lot of effort has gone into improving MTGame over the last few years, and there are already intentions for mobs and many new features that are desired, see the issues. Your post seems directed at me, so in response: It really is a good base when you don't have the experience or the patience to start from scratch, in particular because many mods rely on it. MTG could then be a modding/game making sort-of tutorial. Maybe adapt it a little: let them dig the castle's blocks after they complete the tutorial and drop a note about how to download actual games. One should not expect newbies to know MC's crafting recipes, or to read a wiki for that. One should not expect newbies to download a tutorial. Moreover, what we need is a tutorial for players without prior experience of the genre. And it will never show everything MT can do (that would probably be a mess anyway). It compares poorly with MC (no mobs etc.), but at the same time we don't want to showcase just a(nother) MC clone. Its issues have been debated to death indeed, everyone wants to steer it in a direction they think is good - and that includes my suggestions above.ĭon't bundle it with MT anymore. Regarding MTG, that it is not playable is a hyperbole. Has it also bothered anyone else that the blades of the swords seem short? I mean, there is only so much you can do with only 16 by 16 pixels of space, but the blades of real swords are much longer.ĭon't call yourself autistic if you have not actually be diagnosed with an autistic disorder. It's not really fun if everything is right there in front of you.īut back the swords. I do like a challenge, cause survival is supposed to be a mode where, you know, you gather resources to survive. ![]() They handle dirt, which is softer than wood, but yeah, it could be a bit disruptive.) Maybe we should keep the wooden shovel and hoe though. To Astrobe: I agree with what you say! I really do! It makes sense to me too! (I do like the concept of flint tools replacing wood. unless your referring to the minimal development test? (even then I'm still interested in cramming knowledge on how to code in Lua into my autistic brain.)īut I don't get the part of vanilla MTG not being meant to be playable anyway. Pausing in pvp really adds more interestingness to pvp when both duelers master it, as pausing is kind of like sword blocking, it really makes pvp better than usual mindlessly whacking each other with no defensive moves whatsoever.To Hume2: I totally get the part of fixing it with a custom mod, and I would do that if I had any knowledge of coding in Lua. Pause when enemy is hitting you, when they get bored (wich usally happens quickly as their hits are futile when you are paused) (pausing makes you invincible but you cant do anything when you are paused) hit them than pause when they start hitting you again, repeat until “prey” is dead. One good pvp strategy is on worlds where the rules allow pausing in pvp (i call it vaapause) (get it vaapad from star wars): ![]()
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